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Add hazards, destructible objects, secret areas, and more. Predefined Scripts can also be created to work as a template for creating an additional set of scripts, drastically speeding up the process.ĭesign your own title screens, character/stage selection screens, heads up displays, and whatever else you may need for your game.Ĭreate large, multi-layered stages for players to fight in. Loading/Unloading resources, creating attacks for characters, and configuring game modes all require scripts to make possible. Scripts add functionality to every aspect of your games.
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Whether you are building a stage, designing a cinematic, or setting up a special effect, objects are used to display any sprites on screen. Variables are used for storing and retrieving data needed to develop game systems. Supported Video Formats - AVI, MOV, QT, MPG Supported Audio Formats - OGG, FLAC, WAV, MP3, AIFF Supported Image Formats - PNG, BMP, JPG, DDS, TGA Import sprites, audio, and videos, or rip sprites from sprite sheets in the editor for use in your projects. DEVELOPMENT TOOLSįighter Creator provides a series of tools to build your game piece by piece: Because all of these system can be built from scratch to work exactly the way you want and be shared with other users, encouraging new concepts, creativity, and community interactions.
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Basically programming concepts have been wrapped up into easy to understand functions, making the engine more powerful and keeping it easy to use at the same time.įighter Creator also doesn't have any built-in game systems like character attributes, damage and attacks systems, etc. ENGINE DESIGNįighter Creator utilizes a scripting system that allows users to have complete control over their projects without having to know or learn any programming languages. Game Modes - Arcade, Versus, and Practice Mode.
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Menus - Title Screen, Options Menu, Character Select Menu, Stage Select Menu, Game Heads Up Display, and Loading Screen. This version of Fighter Creator includes an example project to help you quickly get acclimated to using the engine. The script creation process has been completely redone, allowing you to type in the functions instead of having to click through menus, significantly cutting down the time it takes to program your game.
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